BCM 215

“Game Changers” Podcast Part 2
– Week 3 BP

Jack: Hi, I’m Jack Daniels. Welcome to “Game Changers” – the podcast for electronic gamers. Today our guest is James LeBron – a gaming YouTuber with 40 million followers. James is here to talk about the world’s worst digital game. Welcome, James.
James: Thanks, Jack.
Jack: So, James, what game do you think is the worst you’ve ever played?
James: WWE 2K20 – definitely. I’m sure many gamers out there will agree. 
Jack: Tell us a bit about the game?
James: WWE 2K20 is a digital wrestling game based on the popular sports program, World Wrestling Entertainment. It was developed by Visual Concepts, published by 2K Sports, and released in October 2019. It was available on PlayStation 4, Xbox One, and Microsoft Windows. But it died out 3 months after its release. 
Jack: Really? Why’s that?

James: WWE 2K20 was slammed by reviewers. It failed because it didn’t include the latest 5G technology. The stage performance was riddled with bugs and glitches. The graphics distorted the characters’ faces. Their bodies were broken up. The plot was slow and boring. 
Jack: Not good. How about action control and the smoothness of the game?
James: The online mode was unplayable. There was no feature for costume change. It was impossible to control the character and play cooperatively with another gamer. It took a long time to boot up and load the matches. The only way to play this game smoothly was offline – by yourself.  
Jack: That sounds pretty bad. Any other reasons the game didn’t last? 
James: The market is saturated with digital games. Players do bulk research before buying. WWE 2K20 cost $60. Nobody is going to risk that kind of money on a badly reviewed game.
Jack: Any other factors contribute to the game’s death? 
James: The game was released during the economic downturn over Britain leaving the EU and the trade problems between the USA and China. Even so, the video game industry grew by 4%. So, there was no economic excuse for the game’s failure.
Jack: What about Covid?
James: When Covid hit in 2020 people lost their jobs and spent less. But even if times are good, no sane person is going to buy a bad game. Anyway, the video game industry grew by 9% as people were in lockdown. WWE 2K20 was a critical and commercial flop due to its poor technology and nothing else.
Jack: Thank you, James, for sharing your experience.
James: My pleasure Jack.
Aguilar, M 2019, “WWE 2K20 Adds Women to Career Mode for First Time Ever”, commicbook, viewed 19 August 2021, <https://comicbook.com/gaming/news/wwe-2k20-introduces-women-mycareer-mode-first-time-ever/&gt;
Crappy Games Wiki, 2019, WWE 2K20, Crappy Game Wiki, viewed 20 August 2021, <https://crappygames.miraheze.org/wiki/WWE_2K20&gt;
Chris Moore, 2020, BCM215 Game Media Industries – Media Archaeology, online video, 5 February, Chris Moore, viewed 10 August 2021, <https://www.youtube.com/watch?v=kJa2mh4xEJs>&nbsp;
Weyer, M 2020, “10 Reasons WWE 2K20 Was So Bad”, The Sportster, 9 September, viewed 19 August 2021, <https://www.thesportster.com/wrestling/wwe-2k20-worst-aspects/&gt;
Richter, F 2021, “COVID-19 has caused a huge amount of lost working hours”, World Economic Forum, viewed 13 August 2021, <https://www.weforum.org/agenda/2021/02/covid-employment-global-job-loss/&gt;.

2 thoughts on “BCM 215

  1. Hi Adrian! I think this is a great idea! I like the way you have included a podcast in your pitch video, it allows the reader to see what you are going to produce. The way you have formatted your post is very clear and concise. Your video is also very eye catching with images that match what is being said. The sources you have linked seem to be very useful for your topic. The only note I have for you is to have a think about what your analytical frame is, and implement it for the beta. It will help you with your research process. Otherwise I think your pitch is very good and I am excited to see how your project goes.


  2. Hi! I was a little confused as to which post was your actual pitch, the use of categories or something on your blog might help your audience to navigate through your posts a little easier. I liked how creative and detailed your video was and how you are planning an inclusive DA Project. I also think it is incredibly relevant how you have included COVID-19 in your post and isolation. I do enjoy all the statistics that you have placed in your post although I think maybe you could have provided a visual image or something to show a detailed explanation of the timeline of your project. I’m excited to see this project develop!


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